Bg1 npc project download free.BG1 NPC Project v12 – Seniyad Bug (Jaheira Quest)

 

Bg1 npc project download free.BG1 NPC Project FAQ

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Compatibility.The BG1 NPC Project Music Pack

 
 
Jan 18,  · Download for free. BG1 NPC Project is an mod for Baldurs’ Gate, created by a group of fans. This mod expands on the depth of character and levels of interaction with the NPCs from the BG game. When BG2 was released, one of the major improvements in many peoples’ eyes was the increased level of interaction one could have with the party members. Nov 27,  · Download the best games on Windows & Mac. A vast selection of titles, DRM-free, with free goodies, and lots of pure customer love. ~2~ #0 #30 // The BG1 NPC Project: Sarevok’s Diary Adjustments -> SixofSpades Extended Sarevok’s Diary: v Windows The BG1 NPC Project Music Pack is packaged and installed with WeiDU and is distributed as a self-extracting archive. To install, simply double-click the archive and follow the instructions on screen. Alternatively the files can be extracted from the archive using properly extracted, you should have a “bg1npcmusic” folder and in .
 
 

Bg1 npc project download free.Problem with installing BG1 NPC Project — BEW Forum

The Ajantis BG1 Expansion Modification is a mod for “vanilla” BG1 (with or without the add-on Tales of the Sword Coast), BG1Tutu v4, EasyTutu, and BGT. It is currently only available in English. For original BG1 (with or without TotSC), the mod adds a friendship track and the BG1 NPC project romance for Ajantis. This mod expands on the depth of character and levels of interaction with the NPCs from the BG1 game. When BG2 was released, one of the major improvements in many peoples’ eyes was the increased level of interaction one could have with the party members. This mod was developed to allow BG1 players a similar ing System: Windows. Windows The BG1 NPC Project Music Pack is packaged and installed with WeiDU and is distributed as a self-extracting archive. To install, simply double-click the archive and follow the instructions on screen. Alternatively the files can be extracted from the archive using properly extracted, you should have a “bg1npcmusic” folder and in .
 
 
 
 

A Gibberlings Three Mod. Please contact us on the Gibberlings3 forums for more information. Version For documentation to troubleshoot romances or quests, please follow these links, or reference the individual. When BG2 was released, one of the major improvements in many peoples’ eyes was the increased level of interaction one could have with the party members. This mod was developed to allow BG players a similar experience.

NPCs in your party now have banters with the PC, with each other, and small side-quests of their own. As we were unable to get the original character voice actors to voice all the new lines, we instead sought out music appropriate to each NPC to be played whenever they initiate banter. You can find it on The Gibberlings Three page. It might install, but is guaranteed to behave incorrectly. Don’t say we didn’t warn you. If you have legacy copies of these rebuilds, don’t use them – Easytutu and Tutu v4 are the last confirmed workable platforms.

In addition, we have adapted our code to allow concurrent use of Sirene’s Call. Please visit the forums for more information, especially on install order. A discussion of install order and a list of compatible mods can be found in The Tutu State of the Modding Union at the Gibberlings Three.

For BGT, a discussion of install order and a list of compatible mods can be found by checking Spellhold Studios forums: compatibility and looking for specific install order recommendations elsewhere on the forums, notably Mega Mod Help and projects like BiG World Project BWP.

To install, extract the mod archive, and copy the “bg1npc” folder and setup-bg1npc. KEY file. To install, simply double-click setup-bg1npc. Please run setup-bg1npc. If the mod was previously installed, uninstall it before extracting the new version.

If properly extracted, you should have a “bg1npc” folder, setup-bg1npc, and setup-bg1npc. After that, run ‘weinstall bg1npc’ from your game installation directory to install or uninstall the mod.

At the beginning of the install, WeiDU will ask if you want to display four groups of components. If you wish to install or uninstall any of these components, reply “Y”; if not, the installer will allow you to skip ahead to the next section.

The rest of the mod is dependent on that core component being installed, and will automatically de-install all of BG1NPC. To make sure the last elements are removed, delete the folder bg1npc and setup-bg1npc. If you wish to use only portraits or tweaks, you still must install this core repairs component. This component patches dialogue, creatures, scripts, adds or changes some items, fixes and alters some resources, and generally prepares for the rest of BG1NPC.

It must be installed if you want to install any of the other components. The rest of the mod is dependent on that core component being installed, and uninstalling it will automatically de-install all of BG1NPC.

It also adds interjections, scenery dialogue, encounters and quests for the NPCs. Additional small “Easter Egg” encounters are also included. As of this version, you must choose your preferred timing for any romances you install; the standard speed is one hour, meaning that the minimum real time between romance lovetalks is one hour. This component will allow Branwen to romance a male PC. This component will allow Coran to romance a female PC of human or elven background; solving Coran’s expanded quest will effect the development of the romance, as will the PC’s reactions in dialogue.

This component will allow Dynaheir to romance a male PC , and triggers an extension to Dynaheir’s Quest. This component will allow Shar-Teel to romance a male PC.

This component will allow Xan to romance a female PC. It only appears for female characters who have two or three of these NPCs in their party. It is the same one as included with mods such as the Banter Packs for BG2, so if you have installed it there you don’t need it again. Don’t worry, the installer will tell you if you already have it installed. This component places three Bards in three inns scattered on the Sword Coast.

Each can be hired to spread your fearsome reputation around, decreasing your reputation. The amount of money this costs is dependent on your current reputation.

This allows players to manipulate reputation both upwards through temple donations, and downwards through the spread of rumors for those of us who hate killing an innocent just to keep neutral NPCs happy. SixofSpades’ Expanded Sarevok Diary adds content rationalizing in-game events as closely to the storyline as he could, and incorporates entries that give depth to roleplayers.

It also sets the diary to a book instead of a scroll. It is more a comprehensive change than Unfinished Business. It is less agressive a change than Unfinished Business’ version. Not installing either means that you have the original diary, flagged as a scroll, with no content changes. If you have, it patches accordingly. If you have added other mods, a better approach is to install the Walking Speeds component of TutuFix after all mods that add new quests, characters, or NPCs have been applied.

Fixes for these odd behaviors are under development by the BG2 Tweaks team at www. This component will give Kivan his portrait from Domi’s mod, for those wanting consitency for the entire saga. It is designed to be used in conjunction with a mod that assigns portraits to other non-joinable NPCs e. This component is currently deprecated due to copyright issues. This component will give the player force-talk options for all party members.

If you change an installation component involving dialogue, this component will automatically be uninstalled, and you may have to manually re-install it. If an NPC is starting to say other character’s lines, or sounds odd, then speak to the character and let them know that their voice “sounds strange”.

The PID string-fixer will re-map the voiced lines and responses for the character, allowing you to continue the game. The philosophy driving coding in this project is to preserve compatibility with as wide a range of platforms and mods as possible. This list covers the required components. For compatibility notes on individually installed components, please evaluate the code directly, remembering that the files are often interlinked – so search carefully. While almost all Project code actively tries to avoid compatibility problems, two specific components do re-adjust major expected behaviors.

DLG, so if a mod has added to her pre-joined file those materials will be destroyed. As of September, , none of the above items have shown incompatibility problems in testing with both Tutu and BGT standard mods installed in the recommended orders from the forums. The current list of folks who have contributed and we wish to thank is at our forum. Thanks to Jason Compton for his help in spotting where Andyr messed up with the very first alpha, and for letting us use his accelerated banter script!

Big thanks also to Amok for letting us use some fantastic artwork for a few of the portraits. Thanks also to Domi, who authored and coded a large amount of content, has organized and directed the BG1NPC community for several years, and who constantly tracks down answers and bugs for you, the player.

And thanks, of course, to the Infinity Engine modding community for its continued existence. Don’t Ask. Dynaheir: Domi character concept, banter, interjections, PC dialogue, romance, quest , Sarah J character concept, banter.

Imoen: Blucher character concept, interjections , Domi interjections , Jinnai banter, interjections and PC dialogues. Jaheira: Htn character concept, banter and PC dialogues , Domi editor , Kish editor , Theodur character concept, banters, interjections, PC dialogues, quest.

Kagain: Delvar early dialogue ideas , Hendryk character concept, banter, interjections and PC dialogues. Khalid: Arian character concept, banter , Domi banter , Hendryk character concept, banter, interjections, PC dialogue. Minsc: Aurelius character concept, banter, interjections, PC dialogue , Delvar early dialogue ideas.

Shar-Teel: cliffette romance , Domi banter, interjections, romance , Kish character concept, PC dialogue, banter , Turkish Delight character concept, banter. Yeslick: Deathmage early dialogue ideas , Tancred character concept, banter, interjections, PC dialogue. La Couronne de Cuivre. Children of Bhaal. You can find it on The Gibberlings Three download page, here.

A complete list of contributors is maintained at our forum. Visit the Gibberlings Three forums for information on this and any other Gibberlings Three mods on which we may be working. If there are any copyright issues or this statement needs revision then please contact one of us and advise us what to do about it. However, it should not be sold, published, compiled or redistributed in any form without the consent of the team leaders.

Replaced referenced BG2 scripts unavailable in BGEE with BG1NPC versions: x mag10b, x mag10c, x mag14d, x prs10b, x drdsht, x drui12, x druid8, x druid6, x gpsht, x shoutp, x davidx, x fight2, x mepsmo, x shout6.

Updated Dynaheir romance end-game cutscene script to not be Tutu-specific i. Thanks to Etamin, Isaya, and CrevsDaak for files. General coding updates to modern WeiDU standards e. Her script triggers the dialog by the party picking up the letter, but in the time it takes her to walk to CHARNAME, it was possible to read and drop the letter, leaving her unable to initiate the proper dialog. Imoen’s dialog on Laryssa will no longer interrupt Brage’s script to return the party to Nashkel.

At the Bandit Camp, if Tazok was engaged in combat too quickly, Kivan could be left trying to initiate dialog with him.

This dialog would fire after the combat, with Tazok possibily dead. Kivan no longer attempts dialog with Tazok after Tazok is dead. Changed to ICT2 to prevent issue. Added checks to Imanel Silversword’s script to prevent dialog from re-initiating and stop dialog from initiating during battle.

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